Group to Label Video Games That Teach

*Associated Press/AP Online        

        DALLAS – Does “The Sims” video game accurately depict human psychology? Does a train simulator like “Railroad Tycoon” broach some basic engineering ideas? A group of educators, developers and game publishers believe they might. The consortium, calling itself The Education Arcade, is launching a “games for learning” seal of approval to help consumers identify titles that teach more than hand-eye coordination.
        The labels are to be announced Monday to kick off the   Electronic Entertainment Expo in Los Angeles and should begin appearing this fall. Members of the consortium include MIT’s Comparative Media   Studies program, the University of Wisconsin-Madison School of Education and LeapFrog Enterprises Inc., an educational toy maker.”What we hope is something that looks like the Good   Housekeeping seal of approval,” said Alex Chisholm, LeapFrog’s director of content. Beyond labels, the group hopes to persuade game companies to   make more educational games. It could be a tough sell, though, in an industry that favors low-risk, high-profit sequels built on established franchises.
        “Learning multiplication tables on an Xbox hasn’t  exactly happened,” American Technology Research analyst P.J. McNealy said. “People would rather shoot people, punch somebody or throw a football than learn math.”
        Top titles often take millions of dollars and years to produce, and putting that amount of effort into an educational game is simply too risky, said Warren Spector, studio director of game company Ion Storm in Austin. “In the same way that documentaries don’t really compete with fiction films, I don’t ever expect to see educational games succeed at the financial level expected of a commercial entertainment game,” Spector said. He said educational games will be harder to find and won’t be as well produced.
        So-called “edutainment” titles, which blend fun with learning, account for a sliver of the $10 billion North American video game business. U.S. educational PC software sales have plunged to $191 million last year, from $340 million in 2001, according to The NPD Group, a market research firm.
        LeapFrog, long seen as a success story with its line of   handheld educational game devices, has stumbled lately, posting first quarter losses of $11.8 million on sales of $72 million. Many edutainment products simply have been squeezed out of   store shelves to make room for better-selling shooters and sports titles, said Deborah Forte, president of Scholastic Entertainment in New York. In fact, many companies have gone to great lengths to make educational programs more like recess and less like a final exam. THQ Inc. of Calabasas Hills, Calif., spent several years and   millions of dollars converting a realistic Army training program called “Full Spectrum Warrior” into a commercial video game.
        When it debuts this summer, players will still learn the   intricacies of urban warfare, but only as a side effect of winning, THQ chief executive Brian Farrell said. “We’re in the business of entertaining our   consumers,” he said. “That’s a very separate market, I think. They’re two different kinds of experiences and they’ll stay that way for the foreseeable future.” Such sentiment isn’t stopping MIT and Colonial Williamsburg from collaborating on an online role-playing game, “Revolution,” in which players experience the American Revolution in a three-dimensional virtual world. They hope to license it to a game company this summer.
        “Games can be both entertaining and educational,”   said Henry Jenkins, head of MIT’s Comparative Media Studies program and co-director of The Education Arcade. “The challenge is to get companies to realize there is some good in the ‘L’ word” – for learning. For now, The Education Arcade is tweaking the labeling   guidelines. Issues include whether labels should have detailed information about age-appropriateness or simply specify topics the game addresses, like math or reading.
        There’s a risk that overlabeling could confuse consumers.   Already, game boxes are littered with sales information,   hardware requirements and ratings information from the nonprofit Entertainment Software Ratings Board. Similar to those for movies, the software ratings consider   violence, language and other factors. Ratings range from “EC” for early childhood to “AO” for risque, adult-only content. The ratings board has advised The Education Arcade and supports “more information for parents in any format,” said its president, Patricia Vance.
       Andrew Bub, a stay-at-home father of two who created the video game Web site gamerdad.com, said labels would be nice but only go so far. Rather, he said, parents need to stay involved with their children’s gaming habits. “My belief is you should play games with kids rather than just hysterically assume they’re going to be bad for them,” he said.
        Not all parents believe video games need to be educational.Monica Martin, a mother of two in Frisco, Texas, said the  time her 6-year-old son, Alex, spends playing “Pokemon Coliseum” is all about having fun. “He goes to school for seven hours. He just wants to go   home and play,” Martin said. “I clean houses for a living, and let me tell you, the last thing I want to do when I get home is clean some more.”

Education: Against computers in schools (San Jose Mercury News)

A national group of educators, doctors and children’s advocates flung itself in the path of the technology-in-schools bandwagon Tuesday, saying that billions spent on equipping and wiring classrooms is fueled more by parent fears and corporate sales pitches than any real evidence of computers helping children learn. Instead, computers pose hazards to young children such as eyestrain and obesity, while robbing them of the creativity, human relationships and hands-on learning key to their development, according to the report, “Fools Gold: A Critical Look at Computers in Childhood.”

Written by the Alliance for Childhood and supported by more than 80 educators and child-development experts — including professors at Stanford and the University of California-Berkeley plus primate researcher Jane Goodall — the report calls for an immediate moratorium on adding computers to classrooms so the presumed benefits and hazards can be studied in depth. “To speak against computers is considered blasphemous, not only in Silicon Valley but around the country,” said Lowell Monke, an alliance founding member and assistant professor of education at Wittenberg University in Ohio. “It’s time for a few heretics to stand up and say we need to look at this more closely. We can’t just sit on this bandwagon charging down the road with our public funds and our children.”

The report cites existing research that shows computers have little effect on academic achievement and studies of early childhood development. It received mixed reviews locally, in the heart of the technology movement. Larry Carr of the Silicon Valley Manufacturing Group said fostering creativity and computer skills in children are not mutually exclusive. “We do need to produce very well-rounded students who know how to problem-solve, think critically and work in teams,” said Carr, director of education and workforce preparedness. “Technology can be another tool in teaching all those skills. “While the benefits of computers may not have scientific support, University of California-Berkeley psychologist Alison Gopnik, author of “The Scientist in the Crib,” said neither do the claims of the alliance. Still, she said, “Playing with building blocks is more profound intellectually than anything a child could do in front of a computer.” Nevertheless, the report thumbs its nose at technology as the holy grail for public education, a widespread belief that drove President Clinton to hook up classroom computer lines on the first Netday in 1996 and Gov. Gray Davis to call for a dramatic tripling of the state money spent on technology in schools.

In other circles, California is often chided for having just one computer for every 14 students statewide, compared with the national average of one computer per nine students. A recent report card by kids in Common, a local child-advocacy group, gave Santa Clara County a D in providing children access to technology. “You may be doing less damage,” Monke quipped of California’s lag in exposing kids to computers. “We have to stop looking at this issue in terms of quantities of computers in schools. We have to realize education has to be developed around sound principles, and draw technology in where it’s appropriate.”

According to the report, money is being bled from already minimal course offerings to pay for expensive, “unproven technology.” Some of that money could address more pressing issues that affect learning in low-income communities, such as quality child care, preschool, nutrition and lead poisoning. “Nearly 1 million children live in lead-poisoned housing whose health and educational opportunities are being jeopardized, and we know how to remove that problem,” said Edward Miller, co-author of the report
and former editor of the Harvard Education Letter. “It just takes the political will to solve them.”

The report also charges the politics surrounding the “high-tech-for-tots agenda” is heavily weighted with the viewpoint of high-tech executives, who stand to gain from the sales of their products in schools. “Wiring and computerizing America’s schools is an urgent priority — not for children, but for high-tech companies that need to constantly expand their markets,” the report states. Sun Microsystems Vice President Kim Jones denies that profit is the sole motivation for corporate involvement in schools. She said her company made no money by organizing Netday, a volunteer effort in 1996 to wire 12,000 California schools to the Internet. But she says rather than eliminating technology, the industry needs to make it simpler to use.

“I agree 100 percent that technology has not been very effective in the classroom,” said Jones, who oversees global education and research. “I would tend to agree with them that probably studies should be done.” Miller said corporations aren’t the only force driving the frenzy. “It’s fear on the part of parents who themselves feel threatened and uncomfortable with technology,” he said. “They want their children to succeed in school and in life. They see people making huge amounts of money in technology and think…the earlier the better for their children. But that’s what’s fallacious.”

Real-world learning

The report recommends that elementary education return its focus to hands-on, real-world learning and that older students learn not only how to use a computer, but how it works and the ethical and social implications of technology. It also calls for the U.S. surgeon general to do a full report on the physical, emotional and developmental hazards computers pose to children. “It will not stop the tidal wave of technology,” said Larry Cuban, a Stanford professor and former president of the American Educational
Research Association. “It will get more people talking about it when there has been virtual silence among policymakers about the uses and consequences of technology in schools.”

 

OT while we’re on parenting

If you do it early, like from the very beginning you must be prepared to recognize a whole flurry of possible learning disablities and strengths. You are going to have to be smart. You are in essence programming the foundation of acadamia into a child’s mind. If you do not have a college degree, decent experience and knowledge in child education, and the ability to learn extremely fast (you are going to have to do some hard work to keep pushing your child to learn) I do not think that home schooling is for you. But if you have these things, you have no problem keeping your child focused and disciplined, and you have the time and will power to home school then perhaps it is for you and your child, especially if the school district you are in is sub-par.

i would only suggest homeschool for the first 4-5 years of public education. Those are the only years I can see it as being truely beneficial (there are a lot of tardos teaching the younger ages in public school). After that, I think it would probably be undue stress on you and probably better for your kid if he/she were taught by someone else.  Once you start getting into junior high I think the level of teaching is somewhat increased, and the tardo teachers have been filtered out. The people teaching these classes aren’t the ones teaching because “kids are soo cute”. Another thing to think about. what are your reasons for homeschooling? That is also a very important aspect of this question.

A lot of “child education” knowledge is actually how to keep 30+ kids in their seats while you lecture them on the same thing you lectured them on the day before. As far as actually imparting knowledge to an individual kid, each kid is going to learn their own way. Teachers just learn how to get it across to a group, but I think if you know your kids learning style and methods, and have a good grasp on what you’re trying to teach, you don’t need to know how to get it across to the masses.

These are all good things, I definetly agree.  However you need to think about your commitment in this area.  You will be working most all morning and afternoon every day with your child (barring you are following the criteria to be covered, which should be supplied to you via your county’s school board of education).  After teaching for 5-7 hours each day, are you ready to commit to each of the said activities?  It’s a lot to handle; as a previous poster mentioned, teaching is not easy.  Another realization to consider is that your would-be 5 year old is not able to go and do many of those said events that you listed.  Chess club is obviously out; being out in the community, volunteer work, and the learning process will all require him to still have his Mom by his side.  Classroom interaction is extremely important for early childhood development.  There are too many factors going on that simply cannont be recreated in after-school events.

Improving skills

The One Hundred Languages of Children Exhibition Comes to Manchester Manchester children, parents and teachers will get a unique insight into a world renowned approach to early year’s education from this week, as the One Hundred Languages of Children exhibition is launched today.

History & Tradition
The Cyert Center for Early Education’s primary mission is to be a full-day early care and education program for 130 children ages three months through Kindergarten. The Department of Public Welfare and the Pennsylvania Department of Private Academic Schools license the Cyert Center, which was founded in 1971. In the coming year, the Center will be involved in the process of re-accreditation through the National association for the Education of Young Children. The Center was one of the first 100 programs in the United States to receive national accreditation status in 1987.

Since 1993, the Cyert Center educators have been strongly inspired by the philosophy and characteristics of the schools of Reggio Emilia, Italy, and continue to be involved in a serious study of the Reggio Emilia Approach to early education.

Notable among the many features of this approach are: A deep respect for the potential of all young children Communication and collaboration among the three partners of education child, parents, and educators. Amiable, rich environments, which are engaging, welcoming, organized, beautiful and supportive of the work of children and educators.

Voices of children, parents, and educators made visible through various forms of documentation (Reflections, panels, binders, etc.) Relationships considered essential for the well-being and learning of children and adults. Children and educators constructing knowledge together through exploration and problem solving. Emergent curriculum and small group work based on the negotiation between children’s and educator’s interest

The use of many expressive “languages” to represent ideas, questions, and learning, such as clay, paint, wire, drama, play, music, graphic arts materials, and many more. We believe our current practice that is rooted in the inspiration from the philosophy of the Infant Toddler Centers and Preschools of Reggio Emilia is the natural growth and evolution in the Center’s long-time commitment to providing the highest quality care and early education. In addition to our primary mission of providing care and early education, another important focus of the Center is to provide opportunities for professional exchanges, training, and collaborations with other early childhood educators and administrators in dialogue with the Reggio Emilia Approach through the Program for Collaborative Learning, Home of the Reggio Pittsburgh Collaborative. The PCL offers a series of Saturday seminars and on-site Visitation Days in which the work of the children, educators, and families can be shared with the early childhood community locally and nationally.

Parent Participation We believe that parents, educators and children are partners in the educational process and that the participation of parents is essential to the life of our school. There are many possibilities for parent involvement within our school that have been developed for all levels of commitment and interest.